Today I accidentally run into new (for me) Tweening engine for AS 3.0, It’s called Tweensy. For my daily tweening I personally use Tweener becuase it’s free, for example when you use TweenMax (which is great) you have to buy a license to use it commercially. Tweensy is a free library, and it can be uses freely in commercial projects. Here is a short description of Tweensy:
Tweensy is an extremely efficient Actionscript 3 property tweener. Contained within Tweensy is an expansion package called Tweensy FX which allows for motion effects to be applied onto DisplayObjects.
There are three edition of this tweening engine: Tweensy Zero, Tweensy Original and Tweensy FX (for special effects). Each of this edition have included complete documentation. For more information please visit the Tweensys google code site.
I also found some examples of use on the web.
Simple Tween:
Tweensy.to(myDisplayObject, {x:300, y:100});Color Tween:
var tween:TweensyGroup = new TweensyGroup(); var color:ColorTransform = new ColorTransform(); color.color = 0xFF0000; tween.colorTransformTo(myDisplayObject, color);
Kuba











You only have to pay a license fee for the Greensock tween engine if the end users have to pay for the product or pay to gain access to any part of it, otherwise it’s free even in commercial applications.
“You may use the code at no charge in commercial or non-commercial web sites, games, components, applications, and other software as long as end users are not charged a fee of any kind to use your product or gain access to any part of it. If your client pays you a one-time fee to create the site/product, that’s perfectly fine and qualifies under the “no charge” license. “